D S WADESONPractical Narrative Design applications of ‘Thinking Fast and Slow’ by Daniel KahnemanOr: What we talk about when we talk about player decision making.Aug 27, 2023Aug 27, 2023
D S WADESONMentoring: It’s Not What You ThinkOr: How not to give your mentees an existential crisisMay 28, 2022May 28, 2022
D S WADESONinGame Writing GuideSoft Skills for Narrative DesignLots of people ask — me, and in various discord servers, or twitter, etc — how to get into narrative design? Or how it’s different to…Oct 24, 2021Oct 24, 2021
D S WADESONAethera Setting for Pathfinder — Field Guide ExcerptsORBIS AUREA FLORA INTROApr 11, 2021Apr 11, 2021
D S WADESONYou Are Not An ImpostorOr: How to Stop Worrying and Love the CraftMar 30, 2020Mar 30, 2020
D S WADESONinGame Writing GuideGame Story Tool CompendiumThis is a collaborative summary of the most common, and/or best tools you can use to write or otherwise design your game narrative. Should…Feb 26, 20201Feb 26, 20201
D S WADESONinGame Writing GuideIntroduction to InkJon Ingold is the co-founder of independent studio inkle (www.inklestudios.com), and co-designer of ink, alongside Joseph Humfrey. Jon…Feb 20, 2020Feb 20, 2020
D S WADESONinGame Writing GuideDesigning Investigate ConversationsBy Jon IngoldFeb 16, 2020Feb 16, 2020
D S WADESONTaking Mobile Narrative Seriously (Part I): Rayark InternationalMobile games. Just take a second to recognise the preconceptions and bias that phrase has conjured in you. I’m not here to tell you that…Oct 6, 2018Oct 6, 2018