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D S WADESON
D S WADESON

368 Followers

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Aug 27

Practical Narrative Design applications of ‘Thinking Fast and Slow’ by Daniel Kahneman

Or: What we talk about when we talk about player decision making. — Thinking Fast and Slow (Kahneman, 2011) is a nobel-prize winning, paradigm changing book about the way we think and make decisions. If you take nothing away from this article other than buying and reading the book, my job here is essentially done. The way it reveals how we think, even…

Games

10 min read

Practical Narrative Design applications of ‘Thinking Fast and Slow’ by Daniel Kahneman
Practical Narrative Design applications of ‘Thinking Fast and Slow’ by Daniel Kahneman
Games

10 min read


May 28, 2022

Mentoring: It’s Not What You Think

Or: How not to give your mentees an existential crisis — Mentorship is not just advice. It is not a contract. And like most things in life, it takes time, and practice, to be good at it. Equally — and I regret that I’ve heard reports of this happening recently — mentors can inadvertently do more harm than good. So how…

Mentors

8 min read

Mentoring: It’s Not What You Think
Mentoring: It’s Not What You Think
Mentors

8 min read


Published in

Game Writing Guide

·Oct 24, 2021

Soft Skills for Narrative Design

Or: How to make friends and influence other departments. — Lots of people ask — me, and in various discord servers, or twitter, etc — how to get into narrative design? Or how it’s different to writing. Or how to build and present a portfolio. Those are all valuable questions that have been answered frequently elsewhere. But a more fundamental…

Narrative Design

7 min read

Soft Skills for Narrative Design
Soft Skills for Narrative Design
Narrative Design

7 min read


Apr 11, 2021

Aethera Setting for Pathfinder — Field Guide Excerpts

ORBIS AUREA FLORA INTRO INTRODUCTION TO A FRIGID ECOLOGY (Product page) At first glance, the brilliantine, frigid planetoid of Orbis Aurea is hardly the most verdant environment in the Aethera system. …

8 min read

8 min read


Mar 30, 2020

You Are Not An Impostor

Or: How to Stop Worrying and Love the Craft It’s easy to feel like an impostor. But why? Perhaps it’s because you idolise your current or soon-to-be peers, and have therefore let the light of their accomplishments bleach out the marks made by their own failures, insecurities and missteps. …

4 min read

You Are Not An Impostor
You Are Not An Impostor

4 min read


Published in

Game Writing Guide

·Feb 26, 2020

Game Story Tool Compendium

This is a collaborative summary of the most common, and/or best tools you can use to write or otherwise design your game narrative. Should be fairly self explanatory — and we will update it every so often to reflect new changes/updates/challengers, etc! Either browse through or use the below list…

Narrative

7 min read

Game Story Tool Compendium
Game Story Tool Compendium
Narrative

7 min read


Published in

Game Writing Guide

·Feb 20, 2020

Introduction to Ink (by Jon Ingold)

Jon Ingold is the co-founder of independent studio inkle (www.inklestudios.com), and co-designer of ink, alongside Joseph Humfrey. Jon wrote inkle’s games Heaven’s Vault, Steve Jackson’s Sorcery!, and co-wrote 80 Days with Meg Jayanth. This article was originally published in Wireframe magazine. Weaving branching narratives in ink: a beginner’s guide Ink is the open-source narrative scripting language behind inkle’s…

8 min read

Introduction to Ink
Introduction to Ink

8 min read


Published in

Game Writing Guide

·Feb 16, 2020

Contents & How To Use This Guide

Hello, and welcome to the Game Writing Guide. This publication exists to aid both new writers and developers — whom for whatever reason can’t work with a professional writer — get the basics right, and improve their storytelling skills. This guide makes no attempt to be objective or definitive. We…

1 min read

1 min read


Published in

Game Writing Guide

·Feb 16, 2020

Designing Investigate Conversations

By Jon Ingold Heaven’s Vault is a game built on three pillars — exploration, translation and conversation. The player explores the ancient ruins of the Nebula — they find inscriptions in the script of the Ancients to translate — and then finally, they return to one of the hub moons…

8 min read

Designing Investigate Conversations
Designing Investigate Conversations

8 min read


Oct 6, 2018

Taking Mobile Narrative Seriously (Part I): Rayark International

Mobile games. Just take a second to recognise the preconceptions and bias that phrase has conjured in you. I’m not here to tell you that you’re mistaken — there is more than enough rough in which to dig for diamonds. …

4 min read

Taking Mobile Narrative Seriously (Part I): Rayark International
Taking Mobile Narrative Seriously (Part I): Rayark International

4 min read

D S WADESON

D S WADESON

368 Followers

Senior Narrative Designer at Firesprite (a Playstation studio)

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