Aethera Setting for Pathfinder — Field Guide Excerpts
ORBIS AUREA FLORA INTRO
INTRODUCTION TO A FRIGID ECOLOGY
At first glance, the brilliantine, frigid planetoid of Orbis Aurea is hardly the most verdant environment in the Aethera system. Observant visitors would be forgiven for thinking that radioactive glaciers, living flux-giant-constructs, and a distinct lack of sunlight would make for a world not just barren but actively harmful to life — and any botanical interest in it.
But of course, life finds a way.
However, to find most of Orbis Aurea’s non-sentient examples of life, one must quite literally dig a little deeper. Therein, one can find dazzling, subterranean myco-forests, bio-luminescent mosses growing over intricate Aetherite formations and much more. And while Orbis Aurea makes you work for it, there are many unique and valuable alchemical concoctions to be made from its Aetherite-infused bounty — from the mind-bending to the holistically steroidal.
After all, If the Erahthi are drawn to Orbis Aurea by the promise of unspoiled biomes and fresh bio-science discoveries, then there is surely some merit to its menacing mysteries.
That said, it behooves the adventurer or daring botanist to understand the dangers that Orbis Aurea’s flora poses even better than the potential benefits. The effects the ambient Netherite contained within the Nethersphere has on the various plant-cultures is worthy of diligent study, but definitely not consumption. It would be a shame, after surviving the climate and lethal mega-fauna, to accidentally inhale a few errant spores and spend the rest of your short life in a dank corner lost to a psychotropic meltdown.
Ultimately, to understand the variegated, hardy, enterprising, frequently alchemically valuable and always surprising flora, is to understand Orbis Aurea itself. Each of Orbis Aurea’s strata contains new wonders, but let us begin with the most visible, and the most suitable to general human exploration.
ABOVE GROUND
Conditions are incredibly hostile above ground for plant life. To wit: bitter, constant winds; a near total absence of topsoil apart from a narrow equatorial belt; rapid seasonal rotation and the obvious problem of no sunlight.
Yet, exceptions do exist, and to do so they have to be truly exceptional. The hardy Glowgrove and sinister Nether-Lure Leaf are two examples that could not exist on any other system, and bear mute testament to the respective powers of the polar elements.
Locations of note:
Pah
The mountainous terrain of Pah isn’t effectively arable, but, due to the dense concentration of sea-bird and mammalian life, it does contain a number of geographically unique green matter, that exists in a delicate, sustainable cycle with the local fauna. Mosses, lichens and hardy weeds grow from the few cracks in sheer rock faces at the nexus of a complex suite of appropriate conditions. Given that these plants cannot photosynthesise, they derive most of their nutrients from bacteria carried by the animals around them, along with surface nutrients they scrape and dredge up with minuscule roots from the stone itself. As a result, they’re not the expected green, but are often iridescent and strange gradients of cobalt and magenta.
Such plants are highly inefficient to forage from or cultivate. In dire straights they can be considered edible, but it requires the most skilled of alchemists to extract any kind of obviously beneficial effect from a tincture.
Shattered Forest
Among the now-lifeless trees towering over this scintillating expanse lives a peculiar kind of plant life. While visitors are discouraged on account of it being infested as it is with boreal fey and similarly twisted denizens, it is possible to observe the slow growth of a filament-thin kind of ivy both over, around and increasingly through the flash-frozen cascades. Quite whether the ivy somehow survived within a frozen tree and has since evolved a way to feed off the ice itself is yet to be explored, but further study is certainly warranted: It could reveal fascinating new alchemical techniques for surviving in some of Orbis Aurea’s most challenging conditions.
The Tundra
The Tundra refers to a number of interminable white-wastelands on Orbis Aurea, and while frequently deadly to ignorant explorers, are once again surprisingly homes to plant life. Where hairline cracks in the ice have formed — usually from a vicious battle between Frost Giants, or a stampede of the Elk-like Raasku — rogue airborne spores from less inhospitable regions, or seeds tangled in the Raasku’s shaggy fur, are able to take precarious root. They feed on the sub-surface water and condensed minerals, and grow into hardy shrubs. These have become a staple diet for the Raasku, able to range (along with the plant spores themselves) even deeper into the hearts of the tundra.
Much more rarely and only then near particularly dense concentrations of sub-surface Aetherite, a Glowgrove plant root cluster may begin a new grove, creating a small, beautiful oasis (albeit with a radioactive core) in the bleak expanse.
[[begin sidebar]]
IN EVENT OF A CRASH OR BREAK DOWN
Travellers of Orbis Aurea are advised not to crash or break down. In the event that you do, from dishonestly maintained equipment or your own ineptitude, the following advice may see you safely (or at least, alive) on your way.[Text Wrapping Break][Text Wrapping Break]• Begin by orienting yourself. Unless you happen to land close to a colonised area, your immediate goal should be not to move away from your vehicle or mount.
- No matter how pretty or delicious something looks, unless it’s been strictly vetted and refined by an experienced Alchemist, do not touch, smell, imbibe or risk looking at it.
- Should you run low on supplies, your safest source of non-toxic food is in shallow waters. Follow any streams or green matter to its likely source of nearby open water, but remember to implement a strict buddy system and pack plenty of bandages.
- A good general rule is, if desperate and no sophisticated analysis is available, be sure to give it a firm dousing with flame before ingesting. This will burn off the surface poisons and the lazier parasites at least.
[[end sidebar]]
LOCATIONS OF NOTE
Orush
The sparse forests of Orush offer scant cover, but nevertheless remain one of the only examples of topsoil flora on the continent. The trees act as havens for Ivy that leeches off the residual Aetherite the trees draw up from deep underground their roots, and for the colossal fungi that colonise fallen branches. The relatively populous creatures of these pockets of forest also help stabilise the environment to such a point that a few hardy flowers can survive, and once a year, in a brief bloom brought about by wind-based pollinators and Aetherite exposure levels, Orush seems to glow with hundreds of amber lights.
Tips to Adventurers and Trivia
It’s a safe bet that the scientific community would pay handsomely for some samples of the ivy-esque plant from the Shattered Forest or equally difficult to procure flower samples from the region.
Aquatic
This biome is home to the majority of (mostly) non-sentient life on Orbis Aurea. While most of the surface of the planet’s seas are encased in viciously shifting ice floes, tenacious life of many shapes and size continue thrives beneath.
Aetheric-discharges heat the deeper sea from geothermal vents, creating a complex ecology that extends up to the denizens icy ceiling. Most of these species will remain invisible to explorers and adventurers, but understanding the more common that can be encountered is often the difference between life and death.
The deep seas may contain the lion’s share of impressive corals and the like, but the jagged coastal inlets and fjords, which are much more relatively habitable, have their share of botanical dos and don’ts.
Due to the narrower bodies of water and the slight shelter these inlets afford, there’s potential for sturdy plants, lichens and similar cousins to take root on the banks and slopes of the coast. Natives can harvest some families of moss, provided they know how to screen them for Netherite particles, for use as healing salves and nutrient rich food pastes. The shallows can also be rich in kelp, used commonly in local cooking that travellers may need, rather than want to experience. Rumour has it that sub-aquatic giants are responsible for much of the propagation of aquatic flora beneath the ice floes.
[[Sidebar]]
- Freak flooding in valley regions sees villages often tethered or raised on stilts — adventurers should note the beautiful kelps and luminescent spawn of various polyps that thrive in these sudden, pure waters.
- Coastal inlets, fjords and the like offer the best chance of finding useful materials for building, emergency sustenance and medical properties.
- Beautiful but potentially fatal, Siren Orchids grow in small clusters in shallow waters where their aquatic roots can anchor them to a bank or mossy rock. They whistle a beguiling melody — a product of wind passing through their unique, semi-porous petals, which ripple with colour underneath the surface. Do not admire them closely without protective breathing equipment and with no skin uncovered — Siren Orchids will release soporific oil-vapour when they sense nearby warmth. Any contact with Siren Orchid pollen will forces a biological organism to take a DC 18 Fortitude save to avoid becoming heavily lethargic until either moved away from the Orchids or otherwise revived.
SUBTERRANEAN
Life on Orbis hardly stops at the surface and the sea. Each of the hitherto explored continents have revealed extensive networks of labyrinthine, glacial caves and geo-thermal caves. In these underground passages and vaulted cavern complexes, hugely potent strains of fungus, ceiling-trees, carnivorous moss-clusters and Netherite infused predator-blossoms await.
These tunnels and caverns are an alchemist’s dream — it’s just that while studying it you’re as likely to be set upon by Morlocks and offered up to the Azaka as a sacrifice, or devoured by the Azaka themselves, cutting out the middleman, and indeed the rest of a man. Still, an able party will be sure to enjoy the most colourful, fantastical and (on average) beneficial flora on the whole planet therein.
LOCATIONS OF NOTE
Morlock Wilds
This sprawling, interconnected series of tunnels and high ‘ceilinged’ caverns are one of Orbis Aurea’s largest floral phenomenons. Their biggest attraction are the fungal-jungles, which cluster around small thermal vents but, when established, can redistribute nutrients between one another, allowing for a much wider colonisation. Thick stalks glow with pearlescent energy and bio-luminescent spores swirl around on the thermal currents creating a perpetual snow.
Inverse Coral Reefs
With the planet’s surface so veined with porous Aetherite deposits and volcanic fissures, coral reefs in the deep seas have been known to expand downwards through bedrock and begin a new reef on a cavern ceiling, thriving in the hot, humid/moist air.
The greatest of these dry reefs grow around the jagged mini-archipelago of Panahadra, in a beautiful array of bizarre formations and colours, providing succour to hundreds of tiny insects, subterranean bats and acting as anchor points for other plant life to grow from. They can be toxic and hide many minor dangers. However, they are also a source of incredibly rare and potent alchemical materials, strange aquatic fruits and colourful creatures.
[[Sidebar]] Tips to adventurers and trivia
- While Nether-lure Leaf can be found above ground, its preferred habitat is subterranean. Travellers should remain especially vigilant when investigating anything that smells rotten or appears to be in distress.
- Dangerous, toxic mold proliferates in the subterranean complexes. The least harmful of which, when disturbed, will release a 5-foot square cloud of Aetherite-infused spores. Adventurers must make a DC 15 Fortitude save or take 1d3 points of Constitution damage, followed by another DC 17 Fortitude (poison) save, once per round for the next 5 rounds, to avoid taking 1d3 points of Constitution damage each round.
ALCHEMICAL SOLUTIONS OF NOTE
Siren Orchid Vapours
Gather: DC 20; Yield 1 dose
Terrain: Shallow waters or rocky coastlines.
Preparation: A dose of pollen must be mixed with alchemical reagents with a successful DC 16 Craft (alchemy) check and then left to sit for 1 hour before it can be used.
When released, Siren Orchid Vapours will cause an attractive sweet smell along with a curious whistling noise in a 20 square foot area. Any exposure will implant an overwhelming desire to investigate the area, and prolonged exposure will force the organism to make a DC 15 Fortitude save or suffer -5 initiative and feel drowsy and disoriented.
An unwilling creature can be dosed with the vapours as a touch attack that provokes an attack of opportunity